Handle white noise with healpy 3 not-uniform and partial sky coverage
Simulate white noise maps and use hitmaps
import healpy as hp
import numpy as np
%matplotlib inline
import matplotlib.pyplot as plt
import astropy.units as u
hp.disable_warnings()
In this third notebook, we will handle a case of not-uniform and partial sky coverage.
net = 10. * u.Unit("uK * sqrt(s)")
5 years with a efficiency of 20%:
integration_time_total = 5 * u.year * .2
hitmap_url = "https://portal.nersc.gov/project/sobs/so_mapsims_data/v0.2/healpix/ST0_UHF1_01_of_20.nominal_telescope_all_time_all_hmap.fits.gz"
!wget $hitmap_url
hitmap = hp.read_map("ST0_UHF1_01_of_20.nominal_telescope_all_time_all_hmap.fits.gz")
hitmap /= hitmap.max()
hp.mollview(hitmap)
nside = 512
npix = hp.nside2npix(nside)
hitmap = hitmap / hitmap.sum() * integration_time_total.to(u.s)
hitmap_plot = hitmap.value.copy()
hitmap_plot[hitmap == 0] = hp.UNSEEN
hp.mollview(hitmap_plot, unit=hitmap.unit)
variance_per_pixel = \
(net**2 / hitmap).decompose()
variance_per_pixel[np.isinf(variance_per_pixel)] = 0
m = np.random.normal(scale = np.sqrt(variance_per_pixel),
size=len(variance_per_pixel)) * np.sqrt(variance_per_pixel).unit
variance_per_pixel.max()
m.value[hitmap==0] = hp.UNSEEN
m = m.to(u.uK)
m.value[hitmap==0] = hp.UNSEEN
hp.mollview(m, unit=m.unit, min=-10, max=10, title="White noise map")
sky_fraction = hp.mask_good(m).sum()/len(m)
cl = hp.anafast(m) / sky_fraction
cl[100:].mean()
pixel_area = hp.nside2pixarea(nside)
white_noise_cl = (variance_per_pixel[variance_per_pixel>0].mean() * pixel_area).to(u.uK**2)
white_noise_cl_uniform = 1.5341266e-5 * u.uK**2
plt.figure(figsize=(6,4))
plt.loglog(cl, label="Map power spectrum", alpha=.7)
plt.hlines(white_noise_cl.value, 0, len(cl), color="blue",
label="White noise level")
plt.hlines(white_noise_cl_uniform.value, 0, len(cl),
label="White noise level uniform")
plt.title("Fullsky white noise spectrum")
plt.xlabel("$\ell$")
plt.ylabel("$C_\ell [\mu K ^ 2]$");
sky_fraction
Pixel weighting in the power spectrum
When we have un-uniform noise across the map, it is advantageous to weight the pixels differently before taking the power spectrum in order to downweight the noisiest pixels.
If we weight by the square root of the number of hits per pixels, then we are normalizing the standard deviation per pixel to be the same across all pixels, in fact we recover the same noise level we had when we were spreading the hits uniformly in the sky patch.
However, the optimal is actually to weight by the inverse variance, which means to weight by the hitmap, to estimate the value expected for this we need to weight the variance by the square of the hitmap (variance is in power so weighting the map by a quantity is equivalent to weighting the variance by its square).
cl_apodized = hp.anafast(m * np.sqrt(hitmap)) / np.mean(hitmap)
cl_apodized_inv_variance = hp.anafast(m * hitmap) / np.mean(hitmap**2)
cl_apodized_inv_variance[100:].mean() / white_noise_cl_uniform.value
white_noise_cl / white_noise_cl_uniform
white_noise_cl
white_noise_cl_uniform
np.average(variance_per_pixel, weights=hitmap) * pixel_area * 1e12
white_noise_cl_inv_variance = np.average(variance_per_pixel, weights=hitmap**2) * pixel_area * 1e12
plt.figure(figsize=(10,6))
plt.loglog(cl, label="White noise equally weighted", alpha=.7)
plt.hlines(white_noise_cl.value, 0, len(cl), color="blue", ls=":",
label="White noise level equally weighted")
plt.loglog(cl_apodized, label="White noise inverse weighted with stddev", alpha=.7)
plt.hlines(white_noise_cl_uniform.value, 0, len(cl), color="red", ls=":",
label="White noise level for map with uniform hits")
plt.loglog(cl_apodized_inv_variance, label="White noise inverse weighted with variance", alpha=.7)
plt.hlines(white_noise_cl_inv_variance.value, 0, len(cl), color="darkgreen", ls=":",
label="White noise level inverse weighted")
plt.title("Fullsky white noise spectrum")
plt.legend()
plt.xlabel("$\ell$")
plt.ylabel("$C_\ell [\mu K ^ 2]$");